Sunday, December 1, 2013

DIGM 620 - Week 10 or 11


Let's talk about presenting 3D models in a browser. While my project is currently set up to produce an animated clip, I have not ruled out other ways of presenting an ontogenic animation. The main drawback of a digital animation is the lack of interaction (besides a pause and play button). It would be great to allow the user the ability to interact with the ontogenic animation on their own. 

This is where WebGL (Web Graphics Library) comes in. WebGL is a Javascript API that is present in most modern browsers. Services like p3d.in and Sketchfab are services that create easy to use interfaces for users to share 3D models.

A cursory search reveals several examples of interesting things being done with this technology:

WebGL Interactive models
http://www.ibiblio.org/e-notes/webgl/models.htm

Rigging and Skeletal animation in three.js
http://blog.romanliutikov.com/post/60461559240/rigging-and-skeletal-animation-in-three-js

Three.js
http://threejs.org/

I'm not making any promises, but using WebGL would certain allow for some interesting opportunities. 

Hours 
Presentation Prep 5 hr
Post processing 5 hr

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